

Enchantments are listed from lowest to highest Enchanting Point cost.

2.1.2 Bound Weapon for 19 Seconds on Self.1.5.1 Fortify Luck 500 Points for 4 secs on Self.1.4.1 Drain Health 500 Points for 1 second.1.3.1 Restore all 8 Attributes 10 Points for 3 seconds on Self.1.2.1 Fortify Enchant 500 Points for 2 Seconds on Self.1.1.1 Drain Intelligence 100 pts for 1 Second on Self.Gaenor's unusual high luck of 770 in addition to his level and high armor rating makes him very hard to hit. If you have Tribunal installed, you can see the effect of Luck in combat while fighting a certain Bosmer. This is an old myth that has been proven to be false. Luck, however, has no effect on the quality or quantity of random loot that you find. But with enough Luck one can increase the casting chance to any number. In Morrowind spells can be created that have a chance of 0% of being successfully cast even if one has mastered the necessary skill. Luck is very important for mages, because it increases the chance to successfully cast spells. If you choose to never increase your Luck in level-ups, you might want to create a Fortify Luck spell, enchantment, or potion for those occasions when you need to be extra lucky. Most effects from good Luck can be achieved by trial and error with use of quick saves, but a high Luck is quite handy in many situations, including lock picking and alchemy.

Thus, Luck never receives a bonus multiplier when you level up, and can only increase +1 per level. Luck is special in that it is not the governing attribute for any particular skill. Luck is an Attribute that affects everything you do in a small way, from attacking, to the chance of successfully enchanting an item.
